December 3, 2009

Multi Media Ex.--> Project 2 Final



Set up in a systematic grid, inside each square would be a thumbnail of the work. When clicked on, the work appears in the box and the viewer is able to view multiple images of the work by scrolling from side to side (or clicking on arrows?) As work is added, the grid becomes larger and tighter. I wanted to create a site that would visualize the addition of new work, so that if someone hasn't visited the site in a while, they will be able to tell right away whether there has been new work added. There would be close buttons in the window so that the user mat return to the full grid view. The site is so simple, in part due to my incompetency with flash, but also because I don't think it necessary to be elaborate. Ideally, in the final design, my name would be incorporated into the grid and would function just the way the other thumbnails would. What I am proud of is that I have had a chance to look through my work over the last three years and determine what I want to display to the world.

December 1, 2009

Multi Media Ex.-->Reading Response 3: The Language of New Media, p 95-103

What defines "the classical screen"?

The "classical screen" is essentially a flat, rectangular surface, it is intended for frontal viewing, rather than panoramic. The screen exists in our space, our body, and acts as a window into another space. The other space, is a space of representation and typically has a scale different from the other.

What was the computer screen specifically developed for?

The computer screen appeared in the middle of the 20th century for military purposes, but it does not get a public presence until much later. Back then it was not used for so called public entertainment, but for surveillance.

What is the 3rd type of screen after classic and dynamic?

This is called the screen of real time. With such a screen, images can change in real time, reflecting changes in the referent. This also allows for the image to be updated in real time. In older photographic technologies, all parts of the image are exposed simultaneously, while with the real time screen, an image is produced through sequential scanning. The different parts of the image correspond to different moments in time.

How does the Peter Greenaway film comment on the screen in the author's view?

He sees the film as a metaphor for a tendency in the Western screen-based apparatus. Here the body must be fixed in space if the viewer is to see the image at all. The imprisonment of the body takes place on a conceptual and literal level. both appear in the screen apparatus.

How is representation vs simulation represented in mosaics and frescoes vs renaissance paintings? In naturalism?

Frescoes and mosaics represent an illusionary space that begins behind the surface of the image. The mosaics and frescoes are immobile and stationary. In contrast the painting is movable, can be separated from the wall and moved anywhere. A painting reprents a virtual space that is distinct from the physical space.

Multi Media Ex.-->Reading Response 2: The Language of New Media, p 78-93

Why do new generations favor cinematic language over print?

The new generation is beginning to grow up an extremely media-rich environment. The cinematic language has become the basic means by which computer users access and interact with cultural data. Today millions of people communicate with one another through the same interface. In contrast to cinema, all users are able to speak the same interface language of the computer. The user is able to acquire new cultural information because the language is based on familiar forms. Cultural interfaces draw on older forms such as cinema and the printed word.


In today's new world of cultural data & experiences of the computer, what are some outdated interface metaphors still employed?

Cultural interfaces still use elements of the HCI such as scrollable windows with text and other types, hierarchical menus, dialogue boxes, and command-line input. Historically the human computer interface in known for reformatting other media whether it be the printed page, film, or television. HCI designers rely heavily on the conventions of the human-made physical environment beginning with the Macintosh's use of the desktop metaphor.